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AI Insights · Timothy · June 2021

Top 5 iOS Platformer Games in Ghana: Q2 2021 Performance

Discover the performance trends of the top 5 iOS platformer games in Ghana during Q2 2021, including weekly downloads, revenue, and active users.

Top 5 iOS Platformer Games in Ghana: Q2 2021 Performance

The second quarter of 2021 witnessed notable trends among the top 5 iOS platformer games in Ghana. Here’s a detailed look at their performance metrics, with data sourced from Sensor Tower.

Miraculous Ladybug & Cat Noir, published by Crazy Labs, saw its weekly revenue peak at $10 in early April and mid-April before gradually declining to $7 by the end of June. Weekly downloads fluctuated, starting at 52 in late March, dipping to 30 in mid-May, and ending on a high note with 71 downloads in the last week of June. The game’s weekly active users also varied, starting at 280 in late March, peaking at 327 in early June, and concluding the quarter with 285 active users.

Subway Surfers from Sybo Games ApS experienced consistent weekly revenue, averaging around $5 to $11, with a notable peak of $11 in the third week of June. The game maintained a strong weekly download rate, starting at 4.1K in late March and reaching up to 4.5K by the end of June. Subway Surfers also had a robust base of active users, starting at 69K in late March and steadily increasing to 79K by the end of the quarter.

Street Chaser by iGold Technologies showed a significant rise in weekly revenue, starting the quarter at $1 and peaking at $11 in mid-June. Weekly downloads were relatively stable, starting at 529 in late March and peaking at 712 in the third week of June. The game’s active users increased from 2.3K in late March to 2.9K by the third week of June, before slightly dropping to 2.8K at the end of the quarter.

Temple Run by Imangi Studios, LLC, had a varied weekly revenue, starting at $2 in late March and peaking at $14 in the third week of June. Weekly downloads showed an upward trend, beginning at 844 in late March and reaching 1.7K in early June. The game’s active user base also grew, starting at 7.4K in late March and peaking at 10.6K in early June.

Playdead's INSIDE from Playdead saw a peak in weekly revenue at $15 in mid-April, with a general decline to $1 by the end of June. Weekly downloads started at 44 in late March, with a notable low of 6 in mid-April, and a slight recovery to 26 in the third week of June. The game had a fluctuating number of active users, beginning at 78 in late March, dipping to 10 in mid-April, and ending the quarter with 41 active users.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2021